![]() I’m pretty sure they affect your companions plasma and shock damage but I could be wrong. Receiving a bonus 30% plasma and shock damage along with a 50% boost to science weapon effects is not something to pass up on either. Tech skills are next, once “Science” reaches 50 push it to 100 for “Further Reduce Tinkering Cost to -90%.” This is essential so you can upgrade your companions gear and keep it up to date with the level you are at. Next you want to increase “Inspiration” to 60 to unlock “Companion Skill Bonus to Player Skills +100%.” This will help you with skill checks and the likes. The survivability of your companions shoot way upwards after you unlock this.ġ00 Determination = +1,001 Companion Health For once you reach level 100 you’ll unlock a bonus where “When Companions kill an enemy, they gain 50% Health.” This is the secret sauce. After they get to 50 you want to push your “Determination” to 100 as soon as possible. Match Temperament to charm so your “Determination” skill does not fall behind “Inspiration” not to mention the high health regeneration is just all around great to have.įirst skills to prioritize are going to be Leadership skills, get them to 50. Not to mention you’ll want the bonus to every skill charm has to offer. Charm is increased to max since you want as low companion ability cool down as possible. Same goes for perception because weak spot damage isn’t necessary for this build. Increasing your Intelligence helps both “Science” and “Determination.” Dexterity can be below average because you won’t be shooting guns yourself very often. ![]() ![]() Increase Strength by 1 point because you want your “Inspiration” stat to be the same as your “Determination” stat when you increase your Intelligence by 1. The Paladin (High Damage) The Paladin build is perfect for anyone with an itch to one hit any enemy in the game all while using a big hammer.This play style isn’t for everyone I could see how some people might not find it enjoyable, however I’ve had a blast with it because it’s so much different than any build I’ve done in RPG’s. Remember T-800 from Terminator 2: Judgement Day? With this Outer Worlds Build, you’ll be able to cosplay him in the game. Our T-800 build is all about utilizing Heavy Weapons and Heavy Armor, allowing you to drop bodies wherever you go without as much a scratch on your shiny armor. The Outer Worlds has an extremely detailed character creation process.Tier 1 Perks: Toughness, Strider, High Maintenance, Lone Wolf.Skills: Heavy Weapons, Science, Any Personal Preference.Attributes: x3 Intelligence, x3 Temperament, Perception/Dexterity (Optional). Tier 3 Perks: Steady Hand, Penetrating Shots, Revenge, Armor Master, Thick Skinįor Attributes, you should always try to maximize your damage potential, be it Headshot/Weakspot Damage or Critical Hit Damage. This lets players craft the perfect character, capable of smooth-talking their way out of a jam, or shooting their way out. With Temperament, you’ll get all the sustain in the world without the need for backing off to heal. This build is all about killing things and that’s exactly what you’ll achieve with it. You can also consider investing an Attribute Point in Dexterity/Perception but that’s completely a personal preference.Ĭoming to Skills, you’ll primarily need Heavy Weapons and Science for increased Critical Hit Chance, Critical Hit Damage, and Elemental Damage. that allows human beings to gain insights into their inner and outer worlds. Since it can be a little hard to control the recoil patterns of Heavy Weapons, investing in the Heavy Weapons skill will also circumvent that. Graham Welch builds on Hodges's argument with a consistent emphasis on.
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